I have compiled the master branch, however when running the various projects, the D3D11 debug layer reports:
D3D11 ERROR: ID3D11Device::CreateComputeShader: Shader uses features not recognized by this D3D version. [ STATE_CREATION ERROR #2097322: CREATECOMPUTESHADER_INVALIDSHADERBYTECODE] ... I think I saw somewhere that the problem was a lack of double precision support.
Is there an easy fix to avoid using features that my hardware does not support, maybe a config file somewhere I have missed?
I have tried using older pre-release version of Banshee3D, but the dependencies link for v0.4.0 is broken and building v0.3.0 fails.