Modern open source game engine

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by BearishSun
Sat Dec 29, 2018 9:47 am
Forum: Editor
Topic: CMAKE
Replies: 6
Views: 4900

Re: CMAKE

Looks like it's trying to create a 32-bit build. 32-bit dependency binaries are not provided by default, but you can compile them yourself by following the dependency documentation. 

An easier option is to enable 64-bit build, but I'm not familiar with the MinGW toolchain on how is that done. 
by BearishSun
Wed Dec 12, 2018 7:24 pm
Forum: Scripting
Topic: Beginner`s programming nest
Replies: 6
Views: 3409

Re: Beginner`s programming nest

I'm aiming for first half of 2019, Q1 if lucky.
by BearishSun
Wed Dec 12, 2018 6:27 pm
Forum: Scripting
Topic: Beginner`s programming nest
Replies: 6
Views: 3409

Re: Beginner`s programming nest

Banshee is still in development, meaning there are a lot of issues you'll run into. Therefore it is currently only suggested for more experienced C++ programmers, who know how to resolve the issues that will be encountered. In general though I suggest learning C# for your purposes, assuming you will...
by BearishSun
Thu Nov 29, 2018 3:49 pm
Forum: General discussion
Topic: OpenGL support (2 and 3) and other Engine questions
Replies: 4
Views: 5635

Re: OpenGL support (2 and 3) and other Engine questions

bs::framework is the C++ core of Banshee. If you only want C++ development, bs::framework is the way to go. Banshee3D is bs::framework + editor + scripting. It's linked on the GitHub page.
by BearishSun
Thu Nov 29, 2018 3:15 pm
Forum: General discussion
Topic: OpenGL support (2 and 3) and other Engine questions
Replies: 4
Views: 5635

Re: OpenGL support (2 and 3) and other Engine questions

1. No older OpenGL versions will be supported, the engine is looking towards the future rather than focusing on backwards compatibility. 2. Yes, although the workflow for this situation hasn't been ironed out. There's likely to be extra work required. 3. Yes, but it's not a beginner friendly task, d...
by BearishSun
Sun Nov 18, 2018 9:36 am
Forum: General discussion
Topic: Snap mesh to a grid for easy placement
Replies: 3
Views: 5488

Re: Snap mesh to a grid for easy placement

Top row of the scene window has snap settings for movement and rotation.
by BearishSun
Sat Nov 17, 2018 9:53 am
Forum: General discussion
Topic: Snap mesh to a grid for easy placement
Replies: 3
Views: 5488

Re: Snap mesh to a grid for easy placement

The editor supports snapping to grid in the current version.
by BearishSun
Thu Sep 27, 2018 2:47 pm
Forum: General discussion
Topic: Will it be possible to use c++ and the editor together?
Replies: 2
Views: 7848

Re: Will it be possible to use c++ and the editor together?

To some extent, but it's unlikely the editor will support C++ for scripting. You will always be able to go into C++ code and expose that code to the scripting world, which can then be used in the editor. I'll also be adding support for the editor to export scenes and assets for use in bs::framework.
by BearishSun
Thu Aug 23, 2018 2:33 pm
Forum: General discussion
Topic: How far is the mighty 1.0 release?
Replies: 7
Views: 7434

Re: How far is the mighty 1.0 release?

You should probably wait for 1.0 version unless you feel capable of dealing with C++ and low level code for any issues that pop up.
by BearishSun
Thu Jul 05, 2018 8:37 am
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 12
Views: 9085

Re: can you build Banshee 3D on linux?

Was it running in a virtual machine when it crashed? (Asking because of VMware GPU in your log) If so then it's pretty normal for it to crash, I never had it running under a VM myself. I don't believe that will be resolved any time soon as the emulated VM GPUs are pretty limited, and Banshee uses a ...
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