Modern open source game engine

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by BearishSun
Sun May 27, 2018 11:37 am
Forum: Development
Topic: Board moved to discourse.bsframework.io
Replies: 0
Views: 76

Board moved to discourse.bsframework.io

Instead of posting here visit discourse.bsframework.io for the discussion about engine internals. This board will be removed eventually.
by BearishSun
Sun May 27, 2018 11:35 am
Forum: Development
Topic: How to set up a new project with bsf framework in visual studio 2017
Replies: 1
Views: 89

Re: How to set up a new project with bsf framework in visual studio 2017

Thanks for the steps. I've since added a build guide: https://www.bsframework.io/docs/build.html which you can also use for setting up a project.

Also there is now a separate discussion board for the framework itself, at discourse.bsframework.io.
by BearishSun
Wed May 02, 2018 4:55 pm
Forum: Scripting
Topic: First Person Character Controller
Replies: 3
Views: 175

Re: First Person Character Controller

Sent you a PM.
by BearishSun
Wed May 02, 2018 8:58 am
Forum: Scripting
Topic: First Person Character Controller
Replies: 3
Views: 175

Re: First Person Character Controller

Nice work, I'm surprised you got everything working in 0.4 considering how old and buggy it is! I have an artist friend who is slowly working on a project in Banshee, and he needs a programmer who can help him implement the gameplay elements. It's nothing too serious yet, but he's an experienced art...
by BearishSun
Mon Apr 30, 2018 11:11 am
Forum: General discussion
Topic: How far is the mighty 1.0 release?
Replies: 3
Views: 238

Re: How far is the mighty 1.0 release?

Hi! I'm currently working on 1.0 release of the engine core (without the editor). That should be done within the next few weeks. After that I likely have another couple of months work on the editor itself. So in short, likely another three months or so.
by BearishSun
Thu Feb 15, 2018 10:49 pm
Forum: General discussion
Topic: Data Visualization
Replies: 4
Views: 512

Re: Data Visualization

You can use the GUICanvas element, it allows drawing or arbitrary lines and shapes (along with text and images). Animation window in the editor uses it to display animation curves which I suspect is quite similar to your use-case. Optionally, as a more complex alternative, you can write your own Ren...
by BearishSun
Wed Feb 14, 2018 4:25 pm
Forum: General discussion
Topic: Documentation error
Replies: 1
Views: 221

Re: Documentation error

You are right, thanks. 
by BearishSun
Tue Feb 13, 2018 11:08 pm
Forum: General discussion
Topic: UI Docking system
Replies: 2
Views: 242

Re: UI Docking system

It's an interesting idea. Currently its tightly integrated with the editor windowing system (which is built on top of the low-level windowing system available in the library), which makes it hard to move to the library. But it would be nice to make it more generic and available from the library, eve...
by BearishSun
Thu Feb 08, 2018 3:12 pm
Forum: General discussion
Topic: Error generate banshee 3d
Replies: 1
Views: 248

Re: Error generate banshee 3d

Hi, please post the error message you are getting, preferably with the entire log.  Note that if you have downloaded Banshee binaries from the website, support for them is not available because they are obsolete and most of the issues have been resolved in a recent version. Newer version can be comp...
by BearishSun
Mon Jan 22, 2018 1:30 pm
Forum: General discussion
Topic: Error opening banshee3d
Replies: 2
Views: 340

Re: Error opening banshee3d

This is an extremely old version of the engine that's currently no longer supported, due to the fact that many of the issues with it have been resolved since. If you want to try a newer version you'll have to compile it from source code, or wait until the official release.
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