Modern open source game engine

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by BearishSun
Thu Jul 05, 2018 8:37 am
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 11
Views: 100

Re: can you build Banshee 3D on linux?

Was it running in a virtual machine when it crashed? (Asking because of VMware GPU in your log) If so then it's pretty normal for it to crash, I never had it running under a VM myself. I don't believe that will be resolved any time soon as the emulated VM GPUs are pretty limited, and Banshee uses a ...
by BearishSun
Wed Jul 04, 2018 8:34 pm
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 11
Views: 100

Re: can you build Banshee 3D on linux?

There are some known visual glitches with Mesa at the moment, caused by a bug in the drivers themselves. But I haven't experienced crashes yet. 

I haven't properly tested on Intel integrated GPUs yet, so that could be the cause (assuming that's the GPU due to the error message).
by BearishSun
Sun Jul 01, 2018 4:10 pm
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 11
Views: 100

Re: can you build Banshee 3D on linux?

That's a normal message triggered by OpenAL, it won't cause any issues, just OpenAL querying for the existance of that audio module.
by BearishSun
Sun Jul 01, 2018 9:06 am
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 11
Views: 100

Re: can you build Banshee 3D on linux?

I'm not familiar with that issue, but at the same time it has been a while since I tested the editor on Linux. I can suggest trying to compile MBansheeEngine.csproj manually using your installed Mono, and perhaps you can get a clearer error message. Perhaps a newer Mono version is required.
by BearishSun
Sat Jun 30, 2018 5:58 am
Forum: Development
Topic: can you build Banshee 3D on linux?
Replies: 11
Views: 100

Re: can you build Banshee 3D on linux?

You can but your compiler needs to be at least GCC 7 or Clang 5. I'm guessing that's the problem.
by BearishSun
Sun May 27, 2018 11:37 am
Forum: Development
Topic: Board moved to discourse.bsframework.io
Replies: 0
Views: 110

Board moved to discourse.bsframework.io

Instead of posting here visit discourse.bsframework.io for the discussion about engine internals. This board will be removed eventually.
by BearishSun
Sun May 27, 2018 11:35 am
Forum: Development
Topic: How to set up a new project with bsf framework in visual studio 2017
Replies: 1
Views: 108

Re: How to set up a new project with bsf framework in visual studio 2017

Thanks for the steps. I've since added a build guide: https://www.bsframework.io/docs/build.html which you can also use for setting up a project.

Also there is now a separate discussion board for the framework itself, at discourse.bsframework.io.
by BearishSun
Wed May 02, 2018 4:55 pm
Forum: Scripting
Topic: First Person Character Controller
Replies: 3
Views: 205

Re: First Person Character Controller

Sent you a PM.
by BearishSun
Wed May 02, 2018 8:58 am
Forum: Scripting
Topic: First Person Character Controller
Replies: 3
Views: 205

Re: First Person Character Controller

Nice work, I'm surprised you got everything working in 0.4 considering how old and buggy it is! I have an artist friend who is slowly working on a project in Banshee, and he needs a programmer who can help him implement the gameplay elements. It's nothing too serious yet, but he's an experienced art...
by BearishSun
Mon Apr 30, 2018 11:11 am
Forum: General discussion
Topic: How far is the mighty 1.0 release?
Replies: 3
Views: 302

Re: How far is the mighty 1.0 release?

Hi! I'm currently working on 1.0 release of the engine core (without the editor). That should be done within the next few weeks. After that I likely have another couple of months work on the editor itself. So in short, likely another three months or so.
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