I'm looking for a Vulkan-based multi-platform engine that supports large-scale worlds (world area > 10000 km2) on a multiplayer basis, requiring 64-bit floating point precision for coordinates of objects and entities (also in multiplayer game logic). I've found no reference on the precision of your engine, but I would like to avoid re-inventing wheels.
Does Banshee have support for such requirements or is it planned/possible for such features to be implemented? I'm also asking in terms of the tools used, e.g. the editor.
Thank you in advance!