Modern open source game engine

Search found 11 matches

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by christianclavet
Sun Jan 21, 2018 3:51 pm
Forum: Scripting
Topic: GUI examples C#(text/texture)
Replies: 1
Views: 928

Re: GUI examples C#(text/texture)

Hi, found this command that allow to output to the console, I don't know either yet to output to a GUI.

Debug.LogWarning("warning message");
by christianclavet
Tue Jan 16, 2018 2:11 am
Forum: Editor
Topic: Auto Game Camera
Replies: 3
Views: 142

Re: Auto Game Camera

Game camera is intended to be controlled through script (e.g. player movement), so having editor commands for it would conflict with any user-defined script. I do plan on adding a way of positioning game camera by cloning the current scene camera, mainly for cinematics. And perhaps provide a built-...
by christianclavet
Sun Jan 14, 2018 7:31 pm
Forum: Editor
Topic: Auto Game Camera
Replies: 3
Views: 142

Re: Auto Game Camera

Hi!
There is a script that was made for the old demo: http://forum.banshee3d.com/viewtopic.php?f=4&t=31
Also since it's a script, once the editor release, users would be able to create new scripts to download to have other types of camera type movement.
by christianclavet
Sun Dec 31, 2017 12:28 am
Forum: Editor
Topic: How to use the triggers to open door.
Replies: 1
Views: 82

How to use the triggers to open door.

Hi,

I've seen that the editor has triggers that we can put on generic nodes, but how to use them with scripts?
Any idea?

I would like to use the "triggers" collision to trigger a door opening animation.
by christianclavet
Wed Sep 27, 2017 9:52 pm
Forum: Editor
Topic: Just seen the descriptions of new features for 0.4 for animation!
Replies: 0
Views: 256

Just seen the descriptions of new features for 0.4 for animation!

Hi, I've haven't seen this until yesterday, the details of the features for the animation system in release 0.4! Everything I would hope seem to be there and more! Is this can be used right now in the editor? I'm really impressed of all that stuff that will make it easy to add animations inside this...
by christianclavet
Sat Sep 16, 2017 3:41 pm
Forum: Editor
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 226

Re: FBX with multiple parts and materials?

Hi, My idea of this room is intended for a demo scene, walking in the room, opening doors, taking an elevator, manipulating stuff and testing shaders and materials.  I plan to iterate stuff to the room, part by part and much later perhaps add characters, (wandering AI). I've seen in your features th...
by christianclavet
Fri Sep 15, 2017 6:15 pm
Forum: Editor
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 226

FBX with multiple parts and materials?

Hi, I'm currently modeling a room with lots of equipment and other stuff. For the moment all is done inside an old version of 3D Studio Max. And later would do the UVs and PBR texturing inside 3D Coat. Still a long way to go, but would like to have it done when you release 1.0 beta... Here is a mode...
by christianclavet
Sun Aug 20, 2017 6:39 am
Forum: Editor
Topic: Models and shaders
Replies: 3
Views: 368

Re: Models and shaders

Thanks! i'll check on how to proceed. Since it's the same maps as the others, there might be a few tutorial out there. So the illumination map will be in the alpha channel of the albedo map? (diffuse)
by christianclavet
Fri Aug 18, 2017 9:29 pm
Forum: Editor
Topic: New to forum, and editor strings...
Replies: 2
Views: 238

Re: New to forum, and editor strings...

Ok. Cool. I'll wait then, so you can improve the font system.
by christianclavet
Fri Aug 18, 2017 9:27 pm
Forum: Editor
Topic: Models and shaders
Replies: 3
Views: 368

Models and shaders

Hi, I would like to start building a 3D model and create a big sci-fi room (to play more with your engine) and seen that currently(head revision) the only shader available is using only the diffuse channel (and 0.4 using diffuse-normal). I'l be using 3D Coat/3Ds Max to do it. I have some questions: ...
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