Modern open source game engine

Search found 7 matches

by christianclavet
Wed Sep 27, 2017 9:52 pm
Forum: Editor
Topic: Just seen the descriptions of new features for 0.4 for animation!
Replies: 0
Views: 95

Just seen the descriptions of new features for 0.4 for animation!

Hi, I've haven't seen this until yesterday, the details of the features for the animation system in release 0.4! Everything I would hope seem to be there and more! Is this can be used right now in the editor? I'm really impressed of all that stuff that will make it easy to add animations inside this...
by christianclavet
Sat Sep 16, 2017 3:41 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 127

Re: FBX with multiple parts and materials?

Hi, My idea of this room is intended for a demo scene, walking in the room, opening doors, taking an elevator, manipulating stuff and testing shaders and materials.  I plan to iterate stuff to the room, part by part and much later perhaps add characters, (wandering AI). I've seen in your features th...
by christianclavet
Fri Sep 15, 2017 6:15 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 127

FBX with multiple parts and materials?

Hi, I'm currently modeling a room with lots of equipment and other stuff. For the moment all is done inside an old version of 3D Studio Max. And later would do the UVs and PBR texturing inside 3D Coat. Still a long way to go, but would like to have it done when you release 1.0 beta... Here is a mode...
by christianclavet
Sun Aug 20, 2017 6:39 am
Forum: General
Topic: Models and shaders
Replies: 3
Views: 259

Re: Models and shaders

Thanks! i'll check on how to proceed. Since it's the same maps as the others, there might be a few tutorial out there. So the illumination map will be in the alpha channel of the albedo map? (diffuse)
by christianclavet
Fri Aug 18, 2017 9:29 pm
Forum: General
Topic: New to forum, and editor strings...
Replies: 2
Views: 169

Re: New to forum, and editor strings...

Ok. Cool. I'll wait then, so you can improve the font system.
by christianclavet
Fri Aug 18, 2017 9:27 pm
Forum: General
Topic: Models and shaders
Replies: 3
Views: 259

Models and shaders

Hi, I would like to start building a 3D model and create a big sci-fi room (to play more with your engine) and seen that currently(head revision) the only shader available is using only the diffuse channel (and 0.4 using diffuse-normal). I'l be using 3D Coat/3Ds Max to do it. I have some questions: ...
by christianclavet
Mon Aug 14, 2017 4:56 pm
Forum: General
Topic: New to forum, and editor strings...
Replies: 2
Views: 169

New to forum, and editor strings...

Hi, I've tried the editor and worked great for an open source engine! I then decided to try to compile it myself and look at the code. With some help, I've been able to make it work, and now have a working version of the editor and engine (with the small engine demos) working on my PC. I can code in...