Modern open source game engine

Search found 61 matches

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by BearishSun
Sun Oct 29, 2017 8:38 am
Forum: General discussion
Topic: Some questions
Replies: 1
Views: 86

Re: Some questions

You said somewhere it is not production ready, is that in relation to engine or editor? That's primarily aimed towards the editor, most of the low-level C++ should be fairly stable but there could still be issues in less used systems. Although in large majority of cases the issues are superficial a...
by BearishSun
Fri Oct 20, 2017 3:04 pm
Forum: General
Topic: Order Independent Transparency
Replies: 1
Views: 76

Re: Order Independent Transparency

It would be nice to have eventually but currently a lot of other renderer features take priority, as well as a number of very large non-renderer ones. So the answer is eventually perhaps, but not in the near future - unless someone other than me implements it.
by BearishSun
Fri Oct 13, 2017 4:24 pm
Forum: General
Topic: Linux compiling
Replies: 2
Views: 79

Re: Linux compiling

Hi, Linux port is currently a work in progress and is not officially a supported platform yet. Binary dependencies will be added once the port is complete.
by BearishSun
Mon Sep 18, 2017 6:10 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 203

Re: Engine is looking great.

All resources are stored in a standardized binary format, and since the engine is open source it shouldn't be hard to make a modding tool that allows you to edit the resources.  Resource format encoding can also be overridden with just a few modifications , so if you wanted to you could implement a ...
by BearishSun
Sun Sep 17, 2017 7:37 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 203

Re: Engine is looking great.

For fast editor make sure to compile in Release mode. (Although you will need to compile and run the editor at least once in Debug mode before doing that, in order to perform initial asset import step)
by BearishSun
Sun Sep 17, 2017 7:17 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 203

Re: Engine is looking great.

Hello.  It's been a while since I properly tested both C# scripting and the editor. They were fully (as much as possible for an in-dev engine) functional back then. The main concern are the changes I've been making to the script bindings in the last few months, which I've been slowly upgrading to a ...
by BearishSun
Sat Sep 16, 2017 3:46 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 122

Re: FBX with multiple parts and materials?

Nice, perhaps it can be part of the showcase, when finished. Both skeletal and morph animations are supported.
by BearishSun
Fri Sep 15, 2017 7:04 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 122

Re: FBX with multiple parts and materials?

Hey. You will be able to assign materials to different parts, but you will not be able to move the parts within Banshee. You should export/import each part separately.

Thanks! I'll have some screenshots up eventually, I need to set up a good demo scene which I don't have at the moment.
by BearishSun
Tue Sep 05, 2017 6:32 pm
Forum: General discussion
Topic: I got a question
Replies: 4
Views: 186

Re: I got a question

Crashes, major bugs and non-functional features. The focus is currently on finishing up the C++ core, while the editor is still a bit behind and requires extensive re-testing due the amount of changes made in the last year.
by BearishSun
Tue Sep 05, 2017 5:40 pm
Forum: General discussion
Topic: I got a question
Replies: 4
Views: 186

Re: I got a question

Linux version should be available within the next couple of months.

However be aware that Banshee is not production ready, and use is not currently recommended unless you are willing to dig into the C++ side of things.
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