Modern open source game engine

Search found 58 matches

by BearishSun
Mon Sep 18, 2017 6:10 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 52

Re: Engine is looking great.

All resources are stored in a standardized binary format, and since the engine is open source it shouldn't be hard to make a modding tool that allows you to edit the resources.  Resource format encoding can also be overridden with just a few modifications , so if you wanted to you could implement a ...
by BearishSun
Sun Sep 17, 2017 7:37 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 52

Re: Engine is looking great.

For fast editor make sure to compile in Release mode. (Although you will need to compile and run the editor at least once in Debug mode before doing that, in order to perform initial asset import step)
by BearishSun
Sun Sep 17, 2017 7:17 pm
Forum: General
Topic: Engine is looking great.
Replies: 5
Views: 52

Re: Engine is looking great.

Hello.  It's been a while since I properly tested both C# scripting and the editor. They were fully (as much as possible for an in-dev engine) functional back then. The main concern are the changes I've been making to the script bindings in the last few months, which I've been slowly upgrading to a ...
by BearishSun
Sat Sep 16, 2017 3:46 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 40

Re: FBX with multiple parts and materials?

Nice, perhaps it can be part of the showcase, when finished. Both skeletal and morph animations are supported.
by BearishSun
Fri Sep 15, 2017 7:04 pm
Forum: General
Topic: FBX with multiple parts and materials?
Replies: 3
Views: 40

Re: FBX with multiple parts and materials?

Hey. You will be able to assign materials to different parts, but you will not be able to move the parts within Banshee. You should export/import each part separately.

Thanks! I'll have some screenshots up eventually, I need to set up a good demo scene which I don't have at the moment.
by BearishSun
Tue Sep 05, 2017 6:32 pm
Forum: General discussion
Topic: I got a question
Replies: 4
Views: 96

Re: I got a question

Crashes, major bugs and non-functional features. The focus is currently on finishing up the C++ core, while the editor is still a bit behind and requires extensive re-testing due the amount of changes made in the last year.
by BearishSun
Tue Sep 05, 2017 5:40 pm
Forum: General discussion
Topic: I got a question
Replies: 4
Views: 96

Re: I got a question

Linux version should be available within the next couple of months.

However be aware that Banshee is not production ready, and use is not currently recommended unless you are willing to dig into the C++ side of things.
by BearishSun
Sun Aug 20, 2017 7:00 am
Forum: General
Topic: Models and shaders
Replies: 3
Views: 178

Re: Models and shaders

Indeed, pretty sure there are tutorials out there. Illumination map will be a single-channel texture (on its own)
by BearishSun
Sat Aug 19, 2017 8:53 am
Forum: General
Topic: Models and shaders
Replies: 3
Views: 178

Re: Models and shaders

Hey! PBR has been implemented, but its parameters might not be exposed to the editor yet (editor is a bit behind on the new features). If you know how to fiddle with C++ you might be able to get the examples set up using your models/textures to see how they look (until I get a chance to do a pass on...
by BearishSun
Wed Aug 16, 2017 7:45 pm
Forum: General discussion
Topic: Really interesting project
Replies: 4
Views: 181

Re: Really interesting project

A profiler is definitely planned, but the focus is currently on core features, so it's not a priority. Internally there's support for CPU and GPU profiling, as well as memory profiling on the CPU side, so it should just be a matter of setting up an editor window with necessary GUI.